The Art Gallery of New South Wales (AGNSW) exhibition Japan Supernatural featured over 180 wildly imaginative works by some of the most significant Japanese artists of the past and present, taking audiences deep into an underworld of folklore, literature, theatre and art. Art Processors created a location-aware audio experience that combined original music, narration and […]
How can augmented reality lead more people to explore contemporary Indigenous art? What’s on your mind? was a collaborative project between Bendigo Art Gallery (BAG), Yorta Yorta and Gunditjmara artist Josh Muir, digital animator Isobel Knowles and Art Processors. Muir is a proud Indigenous artist with a broad contemporary visual language, his fun and playful […]
How might augmented reality, data mining, and the plight of a species on the brink of extinction provoke audiences to rethink their relationship with technology and the environment? Simon Denny: Mine is the Museum of Old and New Art’s most technologically ambitious exhibition yet, blending installation and sculpture with AR, visitor interaction, and real-time data […]
How might a mobile experience untether museum visitors from wall labels and waiting in line, while also supporting the vision of curators and artists? When David Walsh opened the Museum of Old and New Art he wanted to revolutionise the way a museum could look and feel. He wanted to democratise the museum experience—no wall […]
How might sound help audiences understand the works of one of the most striking progressive movements in the history of modern art? Few people have the opportunity to visit the State Hermitage Museum in St Petersburg, Russia. So with 65 modern masterpieces by the likes of Monet, Cézanne, Matisse, Picasso and Kandinsky making their way […]
How can extended reality technologies ‘awake’ the untold stories and generational knowledge of Australia’s First Nations people? From the first time University of Melbourne anthologist Donald Thomson set out on horseback for Far North Queensland in 1928, he captured life in First Nations communities across Australia with a natural curiosity. Over the course of his […]
How might an immersive experience for the ears broaden our understanding of what an audio guide can be? As the Art Gallery of New South Wales prepared the first major survey of French impressionist John Russell’s work in 40 years, it needed a new way to deliver audio tours. Bringing together 120 paintings, drawings and […]
Australia’s MONA is a one-of-a-kind institution that plays by its own rules. When they decided to banish everything but art from the walls of the museum, our founders were charged with creating a solution that offered more information and interaction for visitors. Our resulting work has been instrumental in MONA’s phenomenal success. This was the first experience we created, and the experience that made us.
In an experience as impactful as the Australian War Memorial, the last thing visitors need to be focused on is a distracting device in their hands. This project called for a “hands-free” visitor audio experience, utilizing location-tracking technology to prompt new moments on the tour and allowing visitors to remain completely immersed throughout their entire visit.
For an exhibition honoring the solders of Australia and New Zealand, we were commissioned to develop a location-based audio tour for visitors. Through an integrated hardware and software solution, we created a high-quality, low-latency, location-triggered audio experience that worked reliably and consistently throughout the exhibition’s entire touring schedule.
The Melbourne Zoo was having a hard time reaching 18–40 year olds with no children. In order to attract this demographic and help contribute to the zoo’s mission of conservation, they asked Art Processors to help deliver an engaging, interactive experience that plays less like a standard audio tour and more like a piece of interactive performance art.
In 2012, the Library of New South Wales commissioned us for a new way to collect and disseminate knowledge—specifically, little-known stories about some of the extraordinary objects housed in their 106-year-old Mitchell Library building. Our solution, the “Curio” experience, minimizes the burden on library staff and maximizes engagement with its patrons.