Denny’s multilayered work required Art Processors to display conceptual finesse and technical muscle. Entering into a nuanced dialogue with Denny, we were able to answer the technical challenges of the project without getting in the way of his vision. Ultimately, we aimed to work with the artist and curators—often across international borders and timezones—to create a seamless technological experience that perfectly complemented the artist’s vision.
Over two-and-a-half years, we collaborated with Denny and the curators on exhibition design, creative conceptualisation and technology integration for the project. We assembled an in-house, multidisciplinary team including a 3D designer, an extended reality developer, and a creative producer, onboarding talent as needed. Some of the technical facets of the exhibition included adding augmented reality capabilities to The O, training a custom neural network in Facial Expression Recognition (FER), and creating 3D models for AR representation through the visitor’s device.
Bringing our expertise in extended reality and data analytics, we developed AR and facial recognition for The O. This enabled Denny to fully explore the themes in Mine and create a unique and powerful piece of work. We also mined Mona’s real-time visitor data, finding new ways to show visitors what museums can collect about them—adding another layer of discovery and information to the exhibition.