Region
Topic
Project

Japan Supernatural immersive audio guide

Art Gallery of New South Wales

Japan Supernatural immersive audio guide Art Gallery of New South Wales

We created a location-aware audio guide that combined original music, narration and sound design to immerse visitors in a universe of demons, ghosts, witches and spirits. View Project
Project

Josh Muir: What’s On Your Mind?

Josh Muir: What’s On Your Mind?
We combined augmented reality with a soundscape of music and narration to add new dimensions to the work of Indigenous artist Josh Muir. View Project
Project

MINE: Simon Denny

Museum of Old and New Art (Mona)

MINE: Simon Denny Museum of Old and New Art (Mona)

How might augmented reality, data mining, and the plight of a species on the brink of extinction provoke audiences to rethink their relationship with technology and the environment? View Project
Project

Highlighting extraordinary stories

Art Gallery of New South Wales

Highlighting extraordinary stories Art Gallery of New South Wales

How might sound help audiences understand the works of one of the most striking progressive movements in the history of modern art? View Project
Project

The O

Museum of Old and New Art (Mona)

The O Museum of Old and New Art (Mona)

When David Walsh opened the Museum of Old and New Art (Mona) he wanted to revolutionise the way a museum could look and feel—no wall labels, no scholarly rhetoric. View Project
Project

Awakening First Nations knowledge

Awakening First Nations knowledge
How can extended reality technologies 'awake' the untold stories and generational knowledge of Australia's First Nations people? View Project
Project

Creating a cinematic experience for the ears

Art Gallery of New South Wales

Creating a cinematic experience for the ears Art Gallery of New South Wales

How might an immersive experience for the ears broaden our understanding of what an audio guide can be? View Project
Project

Focusing on What Matters

Australian War Memorial

Focusing on What Matters Australian War Memorial

An experience as impactful as the Australian War Memorial called for a “hands-free” audio experience, utilizing location-tracking technology to allow visitors to remain completely immersed throughout their visit. View Project
Project

Audio That Moves You—and Moves with You

Australian War Memorial

Audio That Moves You—and Moves with You Australian War Memorial

For the Spirit of the Anzac touring exhibition we developed a location-based audio tour that would move with visitors, operate within remote geographic locations and that worked reliably and consistently.

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Project

If These Walls Could Talk

If These Walls Could Talk
We developed an interactive application that visitors can use on their own smartphones to access little-known stories about the extraordinary objects held within the collection. View Project
Project

Immersive by Nature

Immersive by Nature

The help Melbourne Zoo connect with an underserved demographic we created an engaging, interactive experience that plays less like a standard audio tour and more like a piece of interactive performance art.

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