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Project: Celebrating the many stories of Western Australia

Western Australian Museum
Celebrating the many stories of Western Australia Western Australian Museum

WA Museum Boola Bardip — “many stories” in Nyoongar language — brings to life Western Australia’s unique cultural and scientific collections.

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Project: Sharing Australia's greatest sporting stories

Australian Sports Museum
Sharing Australia's greatest sporting stories Australian Sports Museum
To bring Australia's greatest sporting stories to life we integrated technology unobtrusively across the museum. View Project
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Project: Giving voice to the unsung heroes of the bush

The Australian Stockman’s Hall of Fame
Giving voice to the unsung heroes of the bush The Australian Stockman’s Hall of Fame
Art Processors led the $15 million creative and digital transformation of the Australian Stockman’s Hall of Fame and Outback Heritage Centre, the biggest transformation in the museum's 30-year history. View Project
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Project: Creating a heart-aching and eerie cinematic experience for the ears

Art Gallery of New South Wales
Creating a heart-aching and eerie cinematic experience for the ears Art Gallery of New South Wales
We created a location-aware audio guide that combined original music, narration and sound design to immerse visitors in a universe of demons, ghosts, witches and spirits. View Project
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Project: Taking audiences on a tour through an artist's mind

Bendigo Art Gallery
Taking audiences on a tour through an artist's mind Bendigo Art Gallery
Combined augmented reality, soundscape and narration, we added new dimensions to the works of First Nations artist Josh Muir. View Project
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Project: Provoking audiences to rethink their relationship with tech and the environment

Museum of Old and New Art (Mona)
Provoking audiences to rethink their relationship with tech and the environment Museum of Old and New Art (Mona)
Mine was the first time The O was integral to an exhibition and not just the supporting act, bringing together artist, curator and exhibition visitors. Its use showed how technology could enhance the visitor experience as well as support an artist’s vision. View Project
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Project: Mastering modern sound

Art Gallery of New South Wales
Mastering modern sound Art Gallery of New South Wales
How might sound help audiences understand the works of one of the most striking progressive movements in the history of modern art? View Project
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Project: Creating dark, different, experimental experiences

Museum of Old and New Art (Mona)
Creating dark, different, experimental experiences Museum of Old and New Art (Mona)
When David Walsh opened the Museum of Old and New Art (Mona) he wanted to revolutionise the way a museum could look and feel—no wall labels, no scholarly rhetoric. View Project
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Project: Awakening First Nations knowledge

The University of Melbourne
Awakening First Nations knowledge The University of Melbourne
How can extended reality technologies 'awake' the untold stories and generational knowledge of Australia's First Nations people? View Project
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Project: Creating a cinematic experience for the ears

Art Gallery of New South Wales
Creating a cinematic experience for the ears Art Gallery of New South Wales

As the Art Gallery of NSW prepared the first major survey of French impressionist John Russell’s work in 40 years, it needed a new way to deliver audio tours.

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Project: Bringing to life a revered landmark

Australian War Memorial
Bringing to life a revered landmark Australian War Memorial
An experience as impactful as the Australian War Memorial called for a “hands-free” audio experience, using location-aware technology to allow visitors to remain completely immersed throughout their visit. View Project
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Project: Audio that moves you, and with you

Australian War Memorial
Audio that moves you, and with you Australian War Memorial
Working closely with creative agency Imagination, we helped architect and develop the award-winning Spirit of Anzac Centenary Experience Audio Guide. Designed as a multi-layered cinematic experience, it upended the idea of a traditional museum audio tour, delivering location-aware storytelling for an intended audience of 1.2 million people. View Project